2D art and UI
Shadow Clan Pixel Art Characters
Ninjas, assassins and spirit beasts: 58 animated pixel art characters. Ready for Unity, Godot and Unreal, commercial use allowed.
$6.00
Tax may be added at checkout depending on your country.
Get them all
$29.00$56.00
Fantasy Pixel Art Characters: Complete Collection: all 8 packs at once, far cheaper than buying them one by one.
See the collection →- Version
- 1.0.0 · November 12, 2026
- Supported engines
- Unity, Godot 4, Unreal (Paper2D), GameMaker, Phaser
- License
- Commercial use allowed, no credit needed (source art CC0)
About
Ninjas, assassins and spirit beasts. Each of the 58 characters comes with idle, attack, hit and death animations; most also have run and cast animations. 376 animations, 4,726 frames in total.
Every animation is a single-row PNG strip: equal-size cells, and the character stands on the same ground line in every frame. Your engine's sprite slicer cuts it in one go; no manual alignment, no trim offsets to fix, no packed atlas data to decode.
Each character's JSON lists frame size, frame count, fps and whether the animation loops. A good fit for tactics games, card battlers, auto battlers, roguelikes and RPGs.
The artwork comes from a game whose source files were released under CC0 (public domain). We cleaned, sliced, timed and documented it. Use it in commercial projects, no credit needed.
What is included
- 58 animated characters, 376 animations, 4,726 frames
- An equal-cell PNG strip for every animation
- A JSON per character: frame size, frame count, fps, loop
- 2x GIF previews for idle and attack
- A contact sheet of every character and an index.json
- Setup notes for Unity, Godot 4, Unreal, GameMaker and Phaser
Try it in your browser
Pick a character, switch animations, change the background and zoom. The frames you see are the same frames you get; use the top row to browse the other packs too.
Technical details
Technical
- PNG, transparent background, lossless
- Cell size varies per character, most often 100x100; listed in the JSON
- Frame timing taken from each animation's original setting
- Best viewed at whole-number scale (2x, 3x, 4x) with nearest-neighbour filtering
License
- Use in commercial and personal projects
- No credit required
- Source artwork is CC0 1.0 (public domain)
Delivery
- Payment and download through itch.io
- One-time purchase, ZIP file (8.5 MB)