2D art and UI
VFX Mega Pack: 244 Pixel Art Effects
244 animated pixel art effects in 21 categories plus 647 color variants: fire, magic, explosions, weather, UI and pickups. Sprite sheets with JSON for any engine.
$7.00
Tax may be added at checkout depending on your country.
- Version
- 1.0.0 · November 14, 2026
- Supported engines
- Unity, Godot 4, Unreal (Paper2D), GameMaker, Phaser
- License
- Commercial use allowed, MIT license (keep the license text)
Colors
Every spell in 6 colors
647 color variants: the combat and magic effects in inferno, frost, arcane, holy, venom and blood. One fireball, six elements.
- Inferno
- Frost
- Arcane
- Holy
- Venom
- Blood
244 animated effects in 21 categories, 22,045 frames
The whole pack
All 244 effects
What's inside?
Ready for your engine
Every effect is a transparent sprite sheet with Aseprite-style JSON: frame rects, timing, loop and pivot. Phaser reads it as is; other engines slice the grid in one go.
- 647 color variants in 6 colors (separate download)
- A transparent PNG sprite sheet and Aseprite-style JSON for every effect
- Frame rate, loop and pivot point in every JSON
- An offline preview page and an index.json with descriptions and tags
- Setup notes for Phaser, Godot 4, Unity, Unreal and GameMaker
About
Fire, explosions, lightning, ice, holy light, shadow spells, slashes, impacts, projectiles, weather, UI pop-ups, pickups, screen transitions and little critters: 244 animated effects in 21 categories, 22,045 frames in total.
Every effect is a transparent PNG sprite sheet with Aseprite-style JSON: frame rects, durations, frame rate, loop and the pivot point. Phaser's atlas loader reads it as is; Godot, Unity, Unreal and GameMaker slice the grid in one go.
The Color Variants download adds 647 sheets: the combat and magic effects in six colors (inferno, frost, arcane, holy, venom, blood), so one fireball also becomes a frost bolt, a holy blast or a poison burst. An offline preview page in the zip plays every effect.
The effects are generated from MIT-licensed open-source code. We rendered every one of them into engine-ready sprite sheets and added the color variants and the preview. Commercial use is allowed under the MIT license; keep the included license text with your game.
Try it in your browser
Pick an effect, change the background and zoom, step through frames. The frames you see are the frames you get; use the top row to switch to our other packs.
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Technical details
Technical
- PNG, transparent background, lossless
- Frame size varies per effect, 56x56 to 480x244; full-screen effects are 320x180
- 30 fps; looping and one-shot effects are marked in the JSON
- Glow is baked into the alpha; additive blending adds extra punch
License
- Use in commercial and personal projects
- MIT license: include the license text, for example in your credits
- Effects generated from MIT-licensed open-source code
Delivery
- Payment and download through itch.io
- One-time purchase, two ZIP files: effects (204 MB) and color variants (424 MB)