2D art and UI
Mercenaries Pixel Art Characters
Mercenaries, monsters and creatures that fit any army: 280 animated pixel art characters. Ready for Unity, Godot and Unreal, commercial use allowed.
$12.00
Tax may be added at checkout depending on your country.
Get them all
$29.00$56.00
Fantasy Pixel Art Characters: Complete Collection: all 8 packs at once, far cheaper than buying them one by one.
See the collection →- Version
- 1.0.0 · November 12, 2026
- Supported engines
- Unity, Godot 4, Unreal (Paper2D), GameMaker, Phaser
- License
- Commercial use allowed, no credit needed (source art CC0)
About
Mercenaries, monsters and creatures that fit any army. Each of the 280 characters comes with idle, attack, hit and death animations; most also have run and cast animations. 1,695 animations, 21,441 frames in total.
Every animation is a single-row PNG strip: equal-size cells, and the character stands on the same ground line in every frame. Your engine's sprite slicer cuts it in one go; no manual alignment, no trim offsets to fix, no packed atlas data to decode.
Each character's JSON lists frame size, frame count, fps and whether the animation loops. A good fit for tactics games, card battlers, auto battlers, roguelikes and RPGs.
The artwork comes from a game whose source files were released under CC0 (public domain). We cleaned, sliced, timed and documented it. Use it in commercial projects, no credit needed.
What is included
- 280 animated characters, 1,695 animations, 21,441 frames
- An equal-cell PNG strip for every animation
- A JSON per character: frame size, frame count, fps, loop
- 2x GIF previews for idle and attack
- A contact sheet of every character and an index.json
- Setup notes for Unity, Godot 4, Unreal, GameMaker and Phaser
Try it in your browser
Pick a character, switch animations, change the background and zoom. The frames you see are the same frames you get; use the top row to browse the other packs too.
Technical details
Technical
- PNG, transparent background, lossless
- Cell size varies per character, most often 100x100; listed in the JSON
- Frame timing taken from each animation's original setting
- Best viewed at whole-number scale (2x, 3x, 4x) with nearest-neighbour filtering
License
- Use in commercial and personal projects
- No credit required
- Source artwork is CC0 1.0 (public domain)
Delivery
- Payment and download through itch.io
- One-time purchase, ZIP file (34.9 MB)